A Const
Programmer

Monitoring Trend Habits, Minimalism Coding, and a Cooperator

Project 1
Division Engine

Graphic Engine based on terrain tesselation, frustum culling, multi-layered texturing, shadow mapping and fog. Currently, water rendering to reflect through terrain is on progress.

Project 2
AI-BS(AI-Behaviour System)

Dynamic behaviour modification system based on adding to generic AI behaviour. Dynamic dialogue, movement behaviour tree using personality generator based off the Myer Brigg's Personalities.

Project 3
CGLX Game Jam

A 48 Hour game jam made with a team of 10 people: 3 artists, 2 sound designers, 4 programmers and 1 project lead. I was the programmer and level designer who developed whole level and unreal c++ and created this game within 48 hours. We also continued to make further improvements post jam and re uploaded the post version on top of the first version.

Project 4
Border line PlaceHolder

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